You may want to print out this page to get a listing. The general principle is that the 'shifted' (upper case)
version of a key undoes what the 'unshifted' (lower case) version does. Thus, 'r' undoes 'SHIFT+r' (='R') etc.
up & down arrow keys:
move the viewer towards /away from the origin.
page up/page down keys:
move the viewer higher/lower vertically.
space key :
cycles through levels of detail
left & right mouse buttons:
zoom in/out.
'w' & 'W':
zoom in/out
'x' 'y' 'z' keys and SHIFT + 'x' 'y' 'z' keys (ie X,Y & Z) :
move the point at which the viewer is looking relative to standard x y z axes.
'r' 'g' 'b' keys
lower red green blue colour component (SHIFT + same key to increase colour component. (ie 'r' lowers red, 'R' =
SHIFT+'r' raises red).
'a' & 'A' :
lower (raise) the step in the angle as the viewer rotates around the object. This is shown in the information on
screen as 'ANGLESTEP'. It is possible to set it to zero. If so, the left & right arrow keys have no effect,
since you are rotating around the skull by zero degrees.
'l' (ell) toggles visibility of the 3 co-ordinate axes. (red = x axis, green =y axis, blue = z axis)
'f' & 'F':
decrease/increase distance at which the object is no longer rendered.
LX, LY, LZ give the point at which the viewer is looking. (Change with x y z X Y Z)
PLX PLY PLZ give the location of the viewer (Change with the arrow keys. Left/right to rotate around
the object, up/down to move vertically).
ANGLESTEP gives the increment in the degree of rotation about the origin. (Change with a / A).
The 3D density data contained in the .sku files was extracted from reproductions of the enhanced JFK autopsy x-rays.
This is one source of error, as the enhancement process messed with the apparent densities substantially. The other
source of error is that there is simply insufficient info. in those two x-rays to permit a definitve reconstruction
of the actual state of affairs. The process I used effectively 'smeared out' the densities over all possible values
compatible with the x-rays.
The bright white 'dots' represent the metal in the skull. The 'smearing' problem (above) still exists for these
elements, but in some cases it was possible to come up with a definitive location for a particular fragment.
Executable generated with Metrowerks CodeWarrior.
Comments etc to:
paul.seaton@btinternet.com